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ABNEY PARK NOVELS & RPG

Abney Park has released a series of science fiction novels, based on the stories in the songs of Abney Park.

In addition to these novels, there is a tabletop role-playing game based on the world described in the novels. This RPG, Airship Pirates, is an award winning adventure game.

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STORIES OF GHOSTS, DEMONS, AND ANCIENT LORE

A compaingion novel to the album Ghosts Demons, and Ancient Lore, every chapter corelates to a song, delving deeper into the macabre tales woven within the music. Stories of Horror, Romance, Comedy, sci-fi and fantasy behind each song.

Available in paperback or as an eerie audio book journey, this novel invites you to immerse yourself in the darkness behind the songs, where each page turns with a whispered promise of terror and mystery.

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FORSAKEN VALLEY

Abney Park's Forsaken Valley, a wasteland western set in the award winning Abney Park's Airship Pirate Chronicles world.

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ISLANDS OF SPACE AND TIME

Islands of Space and Time is a comedy sci-fi "Choose Your Own Airship Pirate Adventure", written by Captain Robert Brown. It is part of the Airship Pirates Chronicles cannon, and it's an absolute delight to read.

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THE TOY SHOP AT THE END OF THE WORLD
(Book #3 of The Airship Pirate Chronicals)

At the top of a dusty cellar stairs, two little girls sat listening at a crack in the ceiling. Chloe and Isabella lived here beneath the floor, in the cramped and dreadful basement apartment, caring for their sick mother, for as long as they could remember. They were never told what they were hiding from, and they’ve were never allowed to leave. They would sit day after day listening to the sound of happy children above them, and wishing for a different life then the life of fear and hiding they’ve been born into.

But one day food stopped coming. In desperation, and feeling the injustice was more then they could bare, they cracked open the hatch door to find they’ve been living all long under the greatest toy store of all time. Herr Drosselmeyers Toys, The final project of the great Doctor Calvin Calgori, the very man who invented time travel, and the graceful automatons has spent the last ten years of his life relaxing, by creating the greatest toys every imagined.

Each night the girls would sneak out to play with and befriend the marvelous toys, until the horrible moment they found out why they’ve been forced to spend their lives in hiding.

This book can serve as an origin story to many of the characters in The Wrath Of Fate, and Retrograde. It can also serve as a stand alone novel. Read it first, or last.

Although safe for young readers, adult readers will also detect grittier and more adult themes that will go unnoticed by younger readers. For that reason, we recommend this book for everyone.

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RETROGRADE
(Book #2 of The Airship Pirate Chronicals)

In this sequel to The Wrath of Fate, the Airship Ophelia lists, burnt and broken, in a tropical sea. Her crew has been scattered across the face of a ruined world, or lost in time, and now it is my job to pick up the pieces.

What’s to become of my wife and children, whom I left in the aerial city of Isla Aether? This was one of the last of the free cities, held aloft over a world given back to the beasts. I fear this city will be a target now that the Emperor’s life, and mercy, is at an end. What would become of Kristina if she was taken back to a life of servitude in the walled cities? What would become of the children if they were left wandering alone in wastelands filled with nomadic tribes and prehistoric predators?

What is to become of young Lilith Tess, who jumped ship in the 1930’s only to be lost in time? I saw her again, here at the end of days, and she was a queen. What journey did she take that led her to this fate?

And perhaps least important of all, what is to become of me and the last of our crew? I stand here on the deck of this ship that has held me through all my misguided attempts to make the world a better place. This ship, and her captain and crew, are beaten.

Do I have the strength to pull everything together again? Do I still have the strength to get this ship flying?

What other choice do I have?

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THE WRATH OF FATE
(Book #1 of The Airship Pirate Chronicals)

There will come a time when freedom is considered too dangerous. Cities are walled, and citizens are chained to round-the-clock jobs to keep them controlled and in place. Change and progress are outlawed.

There will come a time when clockworks wake up, only to find they are not allowed to be awake. They hide in fear, not daring to break their chains of slavery.

There will come a time when freedom is outlawed. Free men must scrape a living in the dirt of the prairies, or in the skies above them. These hardened men and women fight for their lives and their freedom against beasts of the field, police in the cities, and pirates in the sky.

When freedom is outlawed, only the outlaws are free.

This time will come, and it was all my fault. Sorry about that.

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ABNEY PARK's AIRSHIP PIRATES RPG

Someone screwed the timeline up.
It's 2150. The Earth's recovering from the Great Apocalypse of 1906.

From the steampunk sky-cities of Isla Aether and High Tortuga come the airship pirates.You hoist the Jolly Roger, spin your propellers and take to the skies. Yours is a life of adventure, plunder and infamy.

The American wilderness lies below. Beast-haunted wastelands are criss-crossed by the tracks of the freedom-loving Neobedouins. Armoured railroads connect the Emperor's widely scattered domains.

In the walled, fog-shrouded cities, people huddle in forced Victorian squalor, lorded over by the upper classes. The Emperor's clockwork policemen patrol the streets and the ultimate threat of the Change Cage hangs over those who would rebel. Rising from the dockyards, the frigates of the Imperial Air Navy patrol the clouds, hunting pirates and threatening the sky-cities.

You've got an airship. You've got a crew. You've got one of Doctor Calgori's fancy chrononautilus devices. All you need now is a good swig of rum (trust us, you'll need it), and you're ready to set sail on the winds of time and plunder history itself!

Who knows, maybe you'll even screw up the timeline some more?

This is a beautiful, full color book complete with maps, charts, and illustrations that detail the world of Abney Park that you've been hearing about in songs for years. Even if you've never played an RPG, if you're a fan of Abney Park you'll enjoy learning about the cultures, places, and peoples of this world.

AMAZING ARTWORK

We have had amazing artists from all over the world contribute to this book. Artists from America, England, Germany, Norway, Turkey, and many other places have all been drawing and painting to create the unique steampunk-multi-culture feel of Abney Park's Airship Pirates. Just this artwork alone is worth the cost. This will make a beautiful coffee table book.

FIRST LOOK AT THE WORLD

Also, the game writers, Peter Cakebread and Ken Walton, have been doing an amazing job detailing the world of Abney Park. They studied the huge library of Abney Park songs, and read an advanced copy of the Abney Park novel The Wrath Of Fate, and then wrote like feverish deamons for months to fill in the gaps and create this detailed look into a world thats been forming in my head, and the collective brains of Abney Park fans, for nearly 25 years. (Songs like The Change Cage, and Cellophane Wings predate the band Abney Park, yet play a HUGE roll in this new world.)

Even if you never play the game, you will enjoy reading the detailed history of the world of Abney Park.

THIS IS NOT A ONE-OFF, STAND ALONE
There is additional suppliment books, figurines, and expansions, and more is on the way!

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